package com.kwamecorp.brunoperry.kwamelogo.engine.shaders;

public class FragmentShader
{
	public static String getShaderData()
	{
		return "precision mediump float;                            \n" + "varying vec2 v_texCoord;                            \n" + "uniform sampler2D s_texture;                        \n"
				+ "void main()                                         \n" + "{                                                   \n" + "  gl_FragColor = texture2D( s_texture, v_texCoord );\n"
				+ "} \n";
	}
}
